A working floor plan for the One More Thing convention center and the streets around it — drawn plain on purpose. Boxes, doors, and pins first; we rearrange it once you've reacted, and the same layout later becomes the in-game map screen. pencil, not ink!
Tap any zone to see its quests, neighbors, and notes. Solid chips are quests in the Friday prototype; hollow dashed chips are planned for the weekend.
Staff vehicles, deliveries, smokers, secrets.
Behind the Food Court · Wayne's
Far north-west. Back door to the Loading Dock — the goat route.
Center-north. Booths, treasures, one loose goat.
▲ STAIRS Raised mezzanine, up a level.
North-east corner. Dark Lord headlines + Sunday closing.
Far north end of the panel wing.
the long walk ↑
Large room, mid-east. Stamp Office right behind it.
Easy to miss.
Closest to the lobby.
Center-south hub. Everything starts here; everything passes through here.
North-east corner of the lot. Echoes. Pigeons. Goats?
Big. Hot. Full of people loading foam swords into hatchbacks.
Far east edge.
the wilderness — a trek
Along the front of the plaza. One truck keeps golden hours.
Across the street. Sunday's destination — where the weekend ends.